blackman
Apply a blackman window
Syntax
y = blackman ( x,alpha )
y = x.blackman ( alpha )
Inputs
| Argument | Type | Description | Unit |
|---|---|---|---|
x | audio or vector | Signal to apply the windowing to | n/a |
alpha | scalar | α | - |
Outputs / Return Value
y:yisxwith a blackman window applied.
Examples
blackman(ones(128),.4) or ones(128).blackman(.16): 128-pt blackman window with α=.16
blackman(dc(100)) or dc(100).blackman(.16): 100-ms blackman window α=.16
blackman(tone(500,100)) or tone(500,100).blackman(.16): blackman window α=.16 applied to a 500-Hz, 100-ms tone
See Also
Review Status
- Legacy parameter naming does not exactly match current engine metadata and should be reviewed manually.